

Kingdom Rush Frontiers (like the original) also has several heroes you can unlock for as much as $7.99 in real money, but the three you get simply from playing are quite powerful on their own.

The hero comes in handy in particularly difficult battles, and you'll have three different types that unlock as you play. Tap your troops through an epic (mis)adventure as you defend exotic lands from dragons, man-eating plants, and ghastly denizens of the underworld -all with. I've had some luck using an ability that lets you drop a potion to freeze enemies for a short time, but, if you have the gems, there's even a "Fat Boy" nuclear weapon that clears the map.Īnother cool element of the game is the ability to use and upgrade a hero: a single named unit with special abilities that you can direct to any area of the battlefield. Bigger and badder than ever before, Kingdom Rush: Frontiers is a whole new level of the furiously fast, enchantingly charming gameplay that made the original title an award-winning hit. Each stage you'll earn a number of gems that can be used to purchase items in between stages. Your third instant special ability is yours to choose, by buying items in the in-game store. Both have a cool-down time (more so for the nuke ability) so you'll need to pick the best time to use them. You can deploy units on the ground to back up your knights or you have a "nuking" ability for emergencies (like a flaming meteor).

As an extra line of defense you also have three special abilities you can upgrade (that you'll unlock as you play) for when the towers are not quite enough. In between levels, you can upgrade various attributes of each tower to make them more powerful, fire faster, and decrease training time for deployable units.
